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Thursday 4 January 2018

Epic - Campaign Game 1

As mentioned we are kicking off a new campaign this year and we have just had our first game, so i thought i'd get a write up in as soon as possible before my brain erases it.

For those interested i'll include the campaign rules in this post.

Apologies for the sporadic and crap photographs, they were more for reference than artistic value!

Brief fluff
A decade ago Imperial Governor Warmmonth of Brecksitt 7 made the decision to secede from the empire, this split the planet in half with those loyal to the empire and those who had been turned by whispers in the night. the 45th Highland Battalion of the Imperial Guard held a coup to overthrow the governor and were victorious by the slimmest of margins, leaving them significantly weakened. They now control the planet and have sent out the call for reinforcements and guidance from Holy Terra.
The planet was once ruled by the Eldar a millennia ago and More recently a fragile truce was brokered to allow both races to focus on the Chaos threat in the sector.
Fearing the planet may have fallen, or be on the cusp of falling, an exploratory fleet from the nearby Eldar craftworld has been dispatched to investigate and secure any artefacts from their past. The two forces tentatively send out their scouting armies to size up the opposition. It isn't clear who fired first, but it's fair to say that the truce is broken.

Game 1 - 3000 Pts Eldar vs 3000pts Imperial Guard

Armies;

Eldar

Falcon Host
Jetbike Host
Spirit Host

Revenant Scout Titans
Phantom Titan (Heat Lance, Pulsar, Las Wing, Missile Launcher)

Striking Scorpions
Fire Dragons
Swooping Hawks


Imperial Guard (from memory)

Heavy Infantry Company (w/ 3 Chimedon Detachments - Vindicator Proxies)
Leman Russ Company (Predator Proxies)
Shadow Sword Company
Rough Rider Company

Mole Mortar Detachment


Turn 1

A unit Eldar Jetbikes push forward into the forest containing objective 5, The entire Company of Rough Riders take up position in the opposite forest staging themselves for a charge.
The Avatar smells the flesh and is drawn towards them.
A Revenant Scout titan pushes out wide on the left flank, charging past the rough riders as it is unable to make out any targets in the dense woods.



 The Spirit Host Wraith Guard stride into the city and their Wraithlord companions take up position to make shots at the incoming mechanised heavy support troops in their Chimedon transports as they  disembark into the nearby buildings.


The Mole Mortars take out one of the advancing Wraith Lords with their subterranean artillery.




Eldar Falcons deliver Fire Dragon Aspect Warriors to the building containing Ojective 8 and they proceed to exchange fire with the Heavy Company troops and supporting Leman Russ tanks.
Striking Scorpions are also hurled into combat and begin trying to clear out the buildings of Imperial Forces in Close Combat.


The 2nd Detachment of Jetbikes secures objective 7, whilst fire is exchanged between the Falcons and Wraithlords against the Leman Russ company and ShadowSwords.
Out of shot the Second Scout Titan secures the objective between the forests. The Phantom Titan manages to damage a Shadow Sword super heavy tank, but leaves itself exposed to a las canon shot that slips through its shields and whizzes over its wing tip.


VPs
Eldar 25
IG 10

Turn 2

At the beginning of turn 2 the towering Eldar Phantom titan fails to do any significant damage and after firing slips behind a tall building to find some shelter from the titan killer tanks that it has stirred up. Thankfully for the titan the Volcano canons fail to find their targets again and the Phantom is safe once again.
The Imperial cavelry make their charge against the jetbikes in the neighbouring forest and the enraged Avatar piles in.


The bloody battle for control of the city continues with Striking Scorpions being slain by las canon fire as they charge in and the brave company commanders leading by example and laying fire into the approaching Vyper jet bikes.
The Vypers retaliate by strafing the building containing the HQ units managing to take one out of action.


One of the scout titans pushes behind enemy lines and lights up the damaged Shadow Sword and Leman Russ', Their retaliation fails to damage the agile titan.

From the sky, Swooping hawk aspect warriors descend to sieze the objective from the Imperial Guard tanks and accurately land surrounding it.


The remainder of the Rough Rider company spreads its units out across the valley in order to try and hold two objectives.



The Eldar jet bikes leap over the charging cavalry to hold objective 7, leaving them to take Objective 5 and deal with the Avatar.

The 2nd Jetbike detachment push into the Heavy Guardsmen who are exposed in the open holding objective 2 at all costs, with no communication with their command.

The 2nd Scout Titan charges around the forest to bare down on the brave commissar sitting on the Objective.




Close Combat follows and the Avatar Survives and onslaught of lance blows from the Rough Riders. The Titan's defence matrix slays the commissar before he can draw his chain sword and the Jetbikes wipe out the exposed troops on the hillside.

After a quick check of Victory Points it looks like the Eldar have snatched victory at the end of Turn 2. To the relief of both sides the casualty count was quite low and the battle was more of a sizing up exercise, i think the next time they meet there will be much more blood...

VPs
Eldar 41
IG 15

XP
First Blood - Writh Lords (Destroyed a detachment of chimedons from the heavy company)
Break their spirit - Fire Dragons (Broke the Heavy Company)
Bloodied Fists - Avatar (survived Combat against 3 rough riders)

Lead By Example - IG Heavy Company HQ

RP
Eldar 22
IG 14

Renown
Eldar +2
IG 0


Post Game;

22RP from Game 1 + 2 Renown

Reinforced KIA units;

2x Wraithlord 100pts
1x Wraith Guard 25pts
1x Vyper Jetbike 50pts
1x Striking Scorpion 37.5pts
3x Falcon Grav Tank 150pts

Total = 362.5 Pts 
Divide by 50 for RP Cost
= 7.25, Round up to 8RP

New Units Purchased
1x Shining Spears Detachment @ 200pts (4RP)


Purchased Forward Operating Base (to allow 3500pts army to be fielded) = 5RP

New RP Total = 5


Rules link;

http://www.tacticalwargames.net/taccmd/viewtopic.php?f=146&t=32879&sid=bbf5657236b4d19ac80bc7272f44811c















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