Monday, 19 February 2018

Epic - Campaign Game 3

Game 3 - 3475pts Eldar vs 3000pts Imperial Guard

Apologies for this one - I didn't take many photos, and i've left it a bit too long to report on, so my memory is pretty fuzzy!

Armies

Eldar

Falcon Host
Jetbike Host
Tempest Host

Striking Scorpions
Fire Dragons
Swooping Hawks
Shining Spears

FireStorm AA

Revenant Scout Titans
Pathfinders (Scouts)
Warlock

Avatar

Imperial Guard

ShadowSword Company
StormHammer Company
BaneBlade Company
Leman Russ Company

Capitol Imperialis

Setup

The battlefield consisted of a intact imperial port city, a valley with a forest in the middle and the remains of a ruined city.

The eldar set up fairly evenly across the field, knowing they would have the speed advantage. A Tempest Sqd, scout titan and falcons containing aspect warriors on the extreme of both flanks, and the remaining jetbikes, falcons and warlock in the centre. As there was no flyer threat the firestorm took up position out of sight behind the trees, and as there was no infantry to contend with, the striking scorpions would be pulling guard duty on the objectives within the ruined city.

The Imperial guard focused their deployment in the open, using the elevation of the large hill to their advantage, hoping to pick off any Eldar charging across the open battlefield. Only the Stormhammers were deployed in the space port, being as they are better suited to close quarters combat. Objectives were biased toward the space port and surround, with only 2 in the ruins and another 2 on the hills and open.

This was potentially the last roll of the dice for the Imperial Guard, as they were down to their last remaining units from those that made planetfall.







Turn 1

Now this is where it gets a bit hazy, so use your imagination where possible!

The Stormhammers push into the city and spread their line thin in an attempt to secure two objectives.

They survive a barrage of fire from the Tempests popping up from behind the forest. Jetbikes and Shining spears weave through the streets to position themselves for an attack in the next turn.
The Fire dragons are delivered to the centre of the city and begin to look for vantage points to ambush the Imperial Superheavies.

The Eldar scout titan spots a gap in the buildings and unleashes its pulse lasers on the Storm hammer HQ, destroying it and leaving the remaining tanks in a state of disarray.




Meanwhile, in the ruins, the Avatar strides forward in a burning rage towards the tanks on the hill top.
It is met with a hail of battle cannon shells from the BaneBlades and he is atomised back to its throne room.



In the centre, jetbikes push into the dense forest with a plan to jump the lumbering tanks in the next turn.



Offering few targets, the Imperial Guard manage to destroy several of the Falcon grav tanks, and one of the tempests, whilst holding their lines bracing for the inevitable tidal wave that is coming.


VPs
Eldar 30
IG 12

Turn 2

The Mighty Capitol Imperialis turns its wrath on the city. It obliterates the nimble scout titan and falcon grav tanks, however it seems in vain, as the last storm hammer is destroyed and the Eldar sweep over the objectives.



The Jet bikes spring their trap, with the Vypers jumping behind the ShadowSwords and Capitol Imperialis, tearing into its shields, but causing no lasting damage, but finding a vulnerability in the HQ superheaves' rear armour, causing it to expode. The other bikes swamp the leman russ and despite a gallant effort from the tank crews, they are overwhelmed.



All remaining fire from the imperial guard is focused on the last scout titan, but all shots are deflected, leaving the tanks' ammo dry and the battlefield a sea of shimmering eldar vehicles holding every objective. 



VPs
Eldar 67
IG 10

Post Game

It was a bittersweet victory for the Eldar. The match up wasn't very fair as the Imperial player was forced to take all that remained of their forces, and with a lack of flexibility in their army, and facing a larger Eldar force there was only going to be one outcome.

That said, there were moments when the sheer firepower of the armoured brigade, and their 1+ saves were causing the space elves to sweat a little, especially when the titan came crashing down.

We've agreed to conclude this mini-campaign here, and i think there may be some tweaking to the rules to be done to prevent a run-away victory scenario in the future.
















Friday, 9 February 2018

Epic - The Rusty Slasher

Just a quick one.
I've not been painting much this week - more of a sorting/eBaying time, which was well needed!

Shifted a load of stuff and i can now see what i have, and what i need.
I have some Gargants (Great and Slashers) which i'll make a start on, i needed a Mekboy Gargant - and picked up one for a decent price, and painted to a decent standard.

I also picked up some newer style Eldar flyers - Nightwings and Phoenix bombers - so will do them in the blue/white scheme iIve been painting my Eldar in lately.

Anyhoo, here's a Slasher Gargant that i painted up this morning while waiting in on a delivery. And then a pic of the Mekboy, which was already painted OK, so i just gave it a wash and some highlights and stuck it on a base.




Wednesday, 31 January 2018

Epic - On the Paint Table 31/01/18

Progress,

Finished the BA Scout Company, the IG Assault Company, the BA Dev Rhinos and Bikes, Wave Serpents and Braincrushas. All done to a pretty basic standard, more as a bit of a test of speed/efficiency rather than trying to win any awards.

next up, I'll make a start on magnetising and painting the rest of my Warlord titans so i can field a nice 3 vs 3 in matching schemes.








Monday, 29 January 2018

Epic - On the Paint Table 29/01/18

Just a quick update with what I've started painting today - hopefully should have it all finished by the end of the week unless something like pesky work gets in the way!

Blood Angels Scouts - I've sold all of my official scout minis, and always hated the scale difference on them anyway, so knocked together all the 'Sergeant' models i could muster (which was the exact number i needed!) and used DRM's 'Scout' models to represent the sniper rifle/camo cloak elements of these guys. got a full companies worth based and base coated in a sandy colour which i'll add red armour details to.

Blood Angels Bikes - Based and base coated 10 stands of bikes and a company HQ which i can add to my existing detachment to bring it up to company size.

Blood Angels Rhinos - Base coated for the devastator company completed last week.

Imperial Guard Medusas - was about to stick my left over (and hated) 2ns edition basilisk models up on eBay when it struck me. If you chop the barrel down and take of the top scope thing then they make for pretty good medusa proxies... So i did.

Brain Crushas and Wave Serpents - clearing down to the bottom of an un painted lead pile and got to these guys, just primed/base coated at the mo.

Imperial Guard Assault Company - Painting another on of these, on square bases this time to fit with the rest of my IG forces. Plus it meant i could finally separate out my excess IG infantry and get rid of them. Going for a traditional grey uniform here, will highlight with a lighter grey, add face, weapon and squad colour details and call it done with them!








Friday, 26 January 2018

Epic - Campaign Game 2

Game 2 - 3475pts Eldar vs 3000pts Imperial Guard

Armies

Eldar

Falcon Host
Jetbike Host
Spirit Host

Revenant Scout Titans
Phantom Titan (D-Canon, Pulsar, Las Wing, Missile Launcher)

Striking Scorpions
Fire Dragons
Swooping Hawks
Shining Spears
Doom Weavers

Avatar

Imperial Guard

Assault Company (w/2x Chimedon detachments - proxied as Leman Russ)
Shadowsword Company
Predator Company

Leviathan
Leviathan

Marauders
Hellhounds

Setup

The objectives are placed roughly along the centre of the battlefield, forcing both sides to push forward to take them.

The Eldar Concentrate the bulk of their army on the left and right flanks, with a fast moving force of bikes and a scout titan in the middle to react quickly and reinforce whichever side under most threat.

The Imperial Guard place their heavy hitting armour to the left of centre and their faster moving infantry and fliers, supported by a Leviathan command centre on the right.




Turn 1

Eldar forces push hard on the left flank, charging forward with the relative safety of the intervening cover. The Imperial armoured wrecking ball slowly makes it way forward but finds few targets after the initial movement.


The faster predator tanks crest the hill and take the objective in the open, but again find few targets. The Eldar scouts at the edge of the forest call on the spot targets for the Doom-weaver artillery. Deadly mono-filament webs from descend on the tank company but fail to cause any damage.

Out of frame the 2nd scout titan pushes into the middle to snatch the objective from the predators. confident that its speed and agility will save it from the inevitable hail of fire still to come.


Imperial Guard Assault troops push into the park forest and prepare to breach and clear the buildings in their deployment zone. This action is met with Eldar jetbikes and Shining Spears swooping down on them to engage in close combat.

Fire Dragons deploy on the objective building on the right and are left just of of range for the armour in the streets below.

The Phanton Titan is drawn out engage the predator company in the open, but its massive weapons fail to do any real damage.

As it moves the roar of jet engines can be heard above as the Marauder fighter-bombers unleash their full salvo on the Titan. One missile breaches the holo-field and impacts on the wing-mounted weapon, causing maximum damage, causing a flashback that blows the head off of the towering machine! it crashes to the ground and the normally stoic eldar drop their jaws in shock.

In a bid for vengeance the Vyper jetbikes push their machines to the limts in a desperate attempt to shoot down the fast moving jets, but to no avail.





The Bikes and Assault infantry trade casualties in close combat.






VPs
Eldar 25
IG 16

Turn 2

At the start of turn 2 the Imperial guard forces concentrate all fire on the Eldar scout titans that are weaving in amongst their lines. they manage to blow the pulse laser from one of them, but the retaliation from the titans is weak and they fail to do much damage, however their role as a distraction is vital.

More webs fall around the predators and again, no casualties are inflicted.
The Spirit host continue to advance on the left, but are out of sight of the action and can't find their mark at this range.

The battle in skies continues with the enraged vypers managing to take out 2 of the marauders in exchange for 2 of their bikes, before the surviving jet pulls back to start another strafing run.



The Imperial Assault troops seek cover in the buildings surrounding the park and try to hold the two objectives inside. Eldar striking scorpions are delivered at the rear out of sight and try to cut their way through to the top.

The jetbikes and Shining Spears engage the remaining tanks in the open.

Swooping Hawks deep-strike in to ensure the central objective is secured, one unit misses its mark and horrifically ensnared on deadly filament that litters the battlefield. 


The close combat is bloody and the imperial armour is no match of the speed and ferocity of the Eldar bikes. The assault troops put up a valiant effort against the elite Striking Scorpions, but is in vain as the objective is snatched from the outside.






VPs
Eldar 52
IG 13

Post Game

Final Casualties were relatively light on both sides, however the Maruaders for the IG and Phantom for the Eldar could prove too costly to replace.

The next battle will be crucial. It could be the Imperial Guard's last chance to close the gap in Renown. An imperial victory next time will allow both forces to field 3500 points, with an Eldar victory meaning a potential 1000pt advantage.







Friday, 12 January 2018

Brushin' - Epic, Gaslands etc...

Just a quick update with some works in progress (actually finished the blood angels in the photos below, but put them away without taking final photos, and i'm too lazy to dig them back out... so...)

Eldar Shining Spears - chopped up some Warhammer fantasy bows, knifes and spears and cobbled these guys together.

Gaslands - base coated 10 cars and stuck a couple of guns on. reckon i'll make up some lists later with the cars in duos, can see we already have Military, Cops, Racers, Crazy-Europeans and Redneck teams starting to emerge!

Blood Angels - Terminator Company, and Devastator Company (as well as some Death company)








Thursday, 4 January 2018

Epic - Campaign Game 1

As mentioned we are kicking off a new campaign this year and we have just had our first game, so i thought i'd get a write up in as soon as possible before my brain erases it.

For those interested i'll include the campaign rules in this post.

Apologies for the sporadic and crap photographs, they were more for reference than artistic value!

Brief fluff
A decade ago Imperial Governor Warmmonth of Brecksitt 7 made the decision to secede from the empire, this split the planet in half with those loyal to the empire and those who had been turned by whispers in the night. the 45th Highland Battalion of the Imperial Guard held a coup to overthrow the governor and were victorious by the slimmest of margins, leaving them significantly weakened. They now control the planet and have sent out the call for reinforcements and guidance from Holy Terra.
The planet was once ruled by the Eldar a millennia ago and More recently a fragile truce was brokered to allow both races to focus on the Chaos threat in the sector.
Fearing the planet may have fallen, or be on the cusp of falling, an exploratory fleet from the nearby Eldar craftworld has been dispatched to investigate and secure any artefacts from their past. The two forces tentatively send out their scouting armies to size up the opposition. It isn't clear who fired first, but it's fair to say that the truce is broken.

Game 1 - 3000 Pts Eldar vs 3000pts Imperial Guard

Armies;

Eldar

Falcon Host
Jetbike Host
Spirit Host

Revenant Scout Titans
Phantom Titan (Heat Lance, Pulsar, Las Wing, Missile Launcher)

Striking Scorpions
Fire Dragons
Swooping Hawks


Imperial Guard (from memory)

Heavy Infantry Company (w/ 3 Chimedon Detachments - Vindicator Proxies)
Leman Russ Company (Predator Proxies)
Shadow Sword Company
Rough Rider Company

Mole Mortar Detachment


Turn 1

A unit Eldar Jetbikes push forward into the forest containing objective 5, The entire Company of Rough Riders take up position in the opposite forest staging themselves for a charge.
The Avatar smells the flesh and is drawn towards them.
A Revenant Scout titan pushes out wide on the left flank, charging past the rough riders as it is unable to make out any targets in the dense woods.



 The Spirit Host Wraith Guard stride into the city and their Wraithlord companions take up position to make shots at the incoming mechanised heavy support troops in their Chimedon transports as they  disembark into the nearby buildings.


The Mole Mortars take out one of the advancing Wraith Lords with their subterranean artillery.




Eldar Falcons deliver Fire Dragon Aspect Warriors to the building containing Ojective 8 and they proceed to exchange fire with the Heavy Company troops and supporting Leman Russ tanks.
Striking Scorpions are also hurled into combat and begin trying to clear out the buildings of Imperial Forces in Close Combat.


The 2nd Detachment of Jetbikes secures objective 7, whilst fire is exchanged between the Falcons and Wraithlords against the Leman Russ company and ShadowSwords.
Out of shot the Second Scout Titan secures the objective between the forests. The Phantom Titan manages to damage a Shadow Sword super heavy tank, but leaves itself exposed to a las canon shot that slips through its shields and whizzes over its wing tip.


VPs
Eldar 25
IG 10

Turn 2

At the beginning of turn 2 the towering Eldar Phantom titan fails to do any significant damage and after firing slips behind a tall building to find some shelter from the titan killer tanks that it has stirred up. Thankfully for the titan the Volcano canons fail to find their targets again and the Phantom is safe once again.
The Imperial cavelry make their charge against the jetbikes in the neighbouring forest and the enraged Avatar piles in.


The bloody battle for control of the city continues with Striking Scorpions being slain by las canon fire as they charge in and the brave company commanders leading by example and laying fire into the approaching Vyper jet bikes.
The Vypers retaliate by strafing the building containing the HQ units managing to take one out of action.


One of the scout titans pushes behind enemy lines and lights up the damaged Shadow Sword and Leman Russ', Their retaliation fails to damage the agile titan.

From the sky, Swooping hawk aspect warriors descend to sieze the objective from the Imperial Guard tanks and accurately land surrounding it.


The remainder of the Rough Rider company spreads its units out across the valley in order to try and hold two objectives.



The Eldar jet bikes leap over the charging cavalry to hold objective 7, leaving them to take Objective 5 and deal with the Avatar.

The 2nd Jetbike detachment push into the Heavy Guardsmen who are exposed in the open holding objective 2 at all costs, with no communication with their command.

The 2nd Scout Titan charges around the forest to bare down on the brave commissar sitting on the Objective.




Close Combat follows and the Avatar Survives and onslaught of lance blows from the Rough Riders. The Titan's defence matrix slays the commissar before he can draw his chain sword and the Jetbikes wipe out the exposed troops on the hillside.

After a quick check of Victory Points it looks like the Eldar have snatched victory at the end of Turn 2. To the relief of both sides the casualty count was quite low and the battle was more of a sizing up exercise, i think the next time they meet there will be much more blood...

VPs
Eldar 41
IG 15

XP
First Blood - Writh Lords (Destroyed a detachment of chimedons from the heavy company)
Break their spirit - Fire Dragons (Broke the Heavy Company)
Bloodied Fists - Avatar (survived Combat against 3 rough riders)

Lead By Example - IG Heavy Company HQ

RP
Eldar 22
IG 14

Renown
Eldar +2
IG 0


Post Game;

22RP from Game 1 + 2 Renown

Reinforced KIA units;

2x Wraithlord 100pts
1x Wraith Guard 25pts
1x Vyper Jetbike 50pts
1x Striking Scorpion 37.5pts
3x Falcon Grav Tank 150pts

Total = 362.5 Pts 
Divide by 50 for RP Cost
= 7.25, Round up to 8RP

New Units Purchased
1x Shining Spears Detachment @ 200pts (4RP)


Purchased Forward Operating Base (to allow 3500pts army to be fielded) = 5RP

New RP Total = 5


Rules link;

http://www.tacticalwargames.net/taccmd/viewtopic.php?f=146&t=32879&sid=bbf5657236b4d19ac80bc7272f44811c